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    <channel>
        <title>OneShader</title>
        <description><![CDATA[The online shader editor. Create and share real-time procedural art with just one WebGL shader. Joy is in the craft.]]></description>
        <link>https://oneshader.net/</link>
        <atom:link href="https://oneshader.net/feed" rel="self" type="application/rss+xml"/>
		            <item>
                <link>https://oneshader.net/shader/dd9018b9e7</link>
                <pubDate>Mon, 23 Feb 2026 13:03:47 +0000</pubDate>
                <title><![CDATA[Portal / Void]]></title>
                <description><![CDATA[Fully customizable ]]></description>
                <guid>https://oneshader.net/shader/dd9018b9e7</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/51abb5cfd7</link>
                <pubDate>Tue, 03 Feb 2026 05:56:20 +0000</pubDate>
                <title><![CDATA[Digital rain2]]></title>
                <description><![CDATA[0101001]]></description>
                <guid>https://oneshader.net/shader/51abb5cfd7</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/acaf72305b</link>
                <pubDate>Fri, 16 Jan 2026 08:55:02 +0000</pubDate>
                <title><![CDATA[Starfield in the sky with scroll]]></title>
                <description><![CDATA[Starfield effect .

Godot version: https://godotshaders.com/shader/2d-starfield-in-the-sky-with-scrolling-effect-ver-1-0/]]></description>
                <guid>https://oneshader.net/shader/acaf72305b</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/8a7badf678</link>
                <pubDate>Fri, 16 Jan 2026 08:36:48 +0000</pubDate>
                <title><![CDATA[Radial Shine]]></title>
                <description><![CDATA[a rotatable radial shine.

Godot version: https://godotshaders.com/shader/radial-shine-ver-1-0/]]></description>
                <guid>https://oneshader.net/shader/8a7badf678</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/7fb30ac168</link>
                <pubDate>Fri, 16 Jan 2026 07:53:18 +0000</pubDate>
                <title><![CDATA[Digital rain]]></title>
                <description><![CDATA[0101001]]></description>
                <guid>https://oneshader.net/shader/7fb30ac168</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/e82524c114</link>
                <pubDate>Wed, 14 Jan 2026 11:11:04 +0000</pubDate>
                <title><![CDATA[My first ISF Shader]]></title>
                <description><![CDATA[Taken from Showsync's Plugin SDK]]></description>
                <guid>https://oneshader.net/shader/e82524c114</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/09ca184dc0</link>
                <pubDate>Wed, 14 Jan 2026 07:24:14 +0000</pubDate>
                <title><![CDATA[Loading]]></title>
                <description><![CDATA[Loading...]]></description>
                <guid>https://oneshader.net/shader/09ca184dc0</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/4e71e21aef</link>
                <pubDate>Fri, 09 Jan 2026 08:03:31 +0000</pubDate>
                <title><![CDATA[Tunnel]]></title>
                <description><![CDATA[It's a tunnel................]]></description>
                <guid>https://oneshader.net/shader/4e71e21aef</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/d13e330726</link>
                <pubDate>Wed, 24 Dec 2025 12:21:15 +0000</pubDate>
                <title><![CDATA[twigl Matrix Rain]]></title>
                <description><![CDATA[Based on patriciogv's Matrix shader https://www.shadertoy.com/view/MlfXzN]]></description>
                <guid>https://oneshader.net/shader/d13e330726</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/caeb366397</link>
                <pubDate>Sun, 30 Nov 2025 12:59:02 +0000</pubDate>
                <title><![CDATA[Fractal Cube Gone Wild Skydome]]></title>
                <description><![CDATA[Pretty]]></description>
                <guid>https://oneshader.net/shader/caeb366397</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/0880d867be</link>
                <pubDate>Sun, 30 Nov 2025 11:21:36 +0000</pubDate>
                <title><![CDATA[Fractal Cube Gone Wild]]></title>
                <description><![CDATA[Pretty]]></description>
                <guid>https://oneshader.net/shader/0880d867be</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/42584d2578</link>
                <pubDate>Sun, 30 Nov 2025 08:24:05 +0000</pubDate>
                <title><![CDATA[Atari ST Inspired]]></title>
                <description><![CDATA[was meant to be something else]]></description>
                <guid>https://oneshader.net/shader/42584d2578</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/98445564f8</link>
                <pubDate>Sun, 30 Nov 2025 08:07:32 +0000</pubDate>
                <title><![CDATA[Cube Demo]]></title>
                <description><![CDATA[bit boring]]></description>
                <guid>https://oneshader.net/shader/98445564f8</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/3a4776e2b7</link>
                <pubDate>Sun, 30 Nov 2025 07:49:55 +0000</pubDate>
                <title><![CDATA[Moire Effect Xtreme]]></title>
                <description><![CDATA[An attempt at a demo effect]]></description>
                <guid>https://oneshader.net/shader/3a4776e2b7</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/01be284205</link>
                <pubDate>Wed, 26 Nov 2025 11:49:53 +0000</pubDate>
                <title><![CDATA[Wonderland]]></title>
                <description><![CDATA[Hello!]]></description>
                <guid>https://oneshader.net/shader/01be284205</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/1f6e38301f</link>
                <pubDate>Fri, 27 Jun 2025 22:10:21 +0000</pubDate>
                <title><![CDATA[More Mountains]]></title>
                <description><![CDATA[cool]]></description>
                <guid>https://oneshader.net/shader/1f6e38301f</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/e0d363a2f4</link>
                <pubDate>Fri, 27 Jun 2025 21:20:35 +0000</pubDate>
                <title><![CDATA[Random bumpmap Mountains]]></title>
                <description><![CDATA[cool]]></description>
                <guid>https://oneshader.net/shader/e0d363a2f4</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/38edc35fa5</link>
                <pubDate>Fri, 27 Jun 2025 21:10:06 +0000</pubDate>
                <title><![CDATA[Random bumpmap]]></title>
                <description><![CDATA[fun!]]></description>
                <guid>https://oneshader.net/shader/38edc35fa5</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/27858d2e89</link>
                <pubDate>Fri, 27 Jun 2025 21:03:56 +0000</pubDate>
                <title><![CDATA[Bumbmap]]></title>
                <description><![CDATA[Amiga Like effect]]></description>
                <guid>https://oneshader.net/shader/27858d2e89</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/c5d53c66fc</link>
                <pubDate>Sun, 22 Jun 2025 17:01:53 +0000</pubDate>
                <title><![CDATA[Ocean Waves]]></title>
                <description><![CDATA[splashy ]]></description>
                <guid>https://oneshader.net/shader/c5d53c66fc</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/29f54f3232</link>
                <pubDate>Sun, 22 Jun 2025 16:47:58 +0000</pubDate>
                <title><![CDATA[Fire Effect]]></title>
                <description><![CDATA[Amiga Like effect]]></description>
                <guid>https://oneshader.net/shader/29f54f3232</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/ad758f5a80</link>
                <pubDate>Sun, 22 Jun 2025 16:41:11 +0000</pubDate>
                <title><![CDATA[Moire Effect]]></title>
                <description><![CDATA[An attempt at a demo effect]]></description>
                <guid>https://oneshader.net/shader/ad758f5a80</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/b95c5d8c86</link>
                <pubDate>Sun, 22 Jun 2025 16:38:14 +0000</pubDate>
                <title><![CDATA[Voxel Map]]></title>
                <description><![CDATA[Simple height map..with trees]]></description>
                <guid>https://oneshader.net/shader/b95c5d8c86</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/b37db1c5b3</link>
                <pubDate>Sun, 22 Jun 2025 16:20:03 +0000</pubDate>
                <title><![CDATA[Boing]]></title>
                <description><![CDATA[My attempt at the Amiga Boing Ball Demo]]></description>
                <guid>https://oneshader.net/shader/b37db1c5b3</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/7c2e46eb0d</link>
                <pubDate>Sun, 22 Jun 2025 16:10:14 +0000</pubDate>
                <title><![CDATA[Plasma]]></title>
                <description><![CDATA[Amiga Like effect]]></description>
                <guid>https://oneshader.net/shader/7c2e46eb0d</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/e785e8a6dd</link>
                <pubDate>Sun, 22 Jun 2025 16:09:06 +0000</pubDate>
                <title><![CDATA[Slime Vectors]]></title>
                <description><![CDATA[An attempt at a demo effect]]></description>
                <guid>https://oneshader.net/shader/e785e8a6dd</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/2399480344</link>
                <pubDate>Sun, 22 Jun 2025 15:51:45 +0000</pubDate>
                <title><![CDATA[Infinte Mirrored Bouncy things]]></title>
                <description><![CDATA[I took the Phong shaders balls and fiddled...again...and again]]></description>
                <guid>https://oneshader.net/shader/2399480344</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/0e395e983c</link>
                <pubDate>Sat, 15 Mar 2025 18:23:18 +0000</pubDate>
                <title><![CDATA[Custom PBR Lighting 2.0]]></title>
                <description><![CDATA[Trying to make the cheapest PBR model]]></description>
                <guid>https://oneshader.net/shader/0e395e983c</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/9ba678f60c</link>
                <pubDate>Mon, 03 Feb 2025 23:25:33 +0000</pubDate>
                <title><![CDATA[Custom PBR Lighting]]></title>
                <description><![CDATA[Trying to make the cheapest PBR model]]></description>
                <guid>https://oneshader.net/shader/9ba678f60c</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/9da7f1c873</link>
                <pubDate>Mon, 03 Feb 2025 22:36:26 +0000</pubDate>
                <title><![CDATA[Mirrored Bouncy Balls]]></title>
                <description><![CDATA[I took the Phong shaders balls and fiddled...again]]></description>
                <guid>https://oneshader.net/shader/9da7f1c873</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/4f0f240550</link>
                <pubDate>Mon, 03 Feb 2025 20:45:49 +0000</pubDate>
                <title><![CDATA[Normalized Blinn-Phong Lighting]]></title>
                <description><![CDATA[Normalized Blinn-Phong Lighting]]></description>
                <guid>https://oneshader.net/shader/4f0f240550</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/9aa9886e7c</link>
                <pubDate>Mon, 03 Feb 2025 19:51:14 +0000</pubDate>
                <title><![CDATA[Blinn-Phong Lighting]]></title>
                <description><![CDATA[Blinn-Phong Lighting]]></description>
                <guid>https://oneshader.net/shader/9aa9886e7c</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/d579b9b3f8</link>
                <pubDate>Mon, 03 Feb 2025 19:51:09 +0000</pubDate>
                <title><![CDATA[Phong Lighting]]></title>
                <description><![CDATA[Phong Lighting]]></description>
                <guid>https://oneshader.net/shader/d579b9b3f8</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/eb39caa0bd</link>
                <pubDate>Fri, 27 Dec 2024 14:40:34 +0000</pubDate>
                <title><![CDATA[Julia Set]]></title>
                <description><![CDATA[Animation of Julia set ,written by gpt-4o]]></description>
                <guid>https://oneshader.net/shader/eb39caa0bd</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/a12efe803b</link>
                <pubDate>Mon, 09 Dec 2024 19:11:44 +0000</pubDate>
                <title><![CDATA[Mandelbulb]]></title>
                <description><![CDATA[Raymarching rendering of mandelbulb]]></description>
                <guid>https://oneshader.net/shader/a12efe803b</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/20dc40ebc8</link>
                <pubDate>Wed, 04 Dec 2024 16:18:47 +0000</pubDate>
                <title><![CDATA[Wobbly Glob]]></title>
                <description><![CDATA[#raymarching]]></description>
                <guid>https://oneshader.net/shader/20dc40ebc8</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/ccf6696464</link>
                <pubDate>Thu, 22 Aug 2024 10:55:19 +0000</pubDate>
                <title><![CDATA[Mixed noises]]></title>
                <description><![CDATA[Mix noises while preserving the histogram.]]></description>
                <guid>https://oneshader.net/shader/ccf6696464</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/8be9ceb9f2</link>
                <pubDate>Fri, 12 Jan 2024 23:27:29 +0000</pubDate>
                <title><![CDATA[Test]]></title>
                <description><![CDATA[Pruebita]]></description>
                <guid>https://oneshader.net/shader/8be9ceb9f2</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/bbf9510b1e</link>
                <pubDate>Thu, 04 Jan 2024 23:12:16 +0000</pubDate>
                <title><![CDATA[Kubische Ruimteverdeling]]></title>
                <description><![CDATA[Based on Kubische Ruimteverdeling by Escher]]></description>
                <guid>https://oneshader.net/shader/bbf9510b1e</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/eb0a27f474</link>
                <pubDate>Thu, 21 Dec 2023 16:36:05 +0000</pubDate>
                <title><![CDATA[Moon 🌕]]></title>
                <description><![CDATA[Moon]]></description>
                <guid>https://oneshader.net/shader/eb0a27f474</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/413ae22f0d</link>
                <pubDate>Thu, 21 Dec 2023 16:35:42 +0000</pubDate>
                <title><![CDATA[fresh.flowers]]></title>
                <description><![CDATA[Gyroid noise from https://www.shadertoy.com/view/ddX3WB]]></description>
                <guid>https://oneshader.net/shader/413ae22f0d</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/c355b33db7</link>
                <pubDate>Wed, 26 Oct 2022 10:02:10 +0000</pubDate>
                <title><![CDATA[Gyroid noise]]></title>
                <description><![CDATA[Gyroid noise from https://www.shadertoy.com/view/ddX3WB]]></description>
                <guid>https://oneshader.net/shader/c355b33db7</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/783be82fc1</link>
                <pubDate>Mon, 24 Oct 2022 12:47:34 +0000</pubDate>
                <title><![CDATA[z + 1/z Inversion]]></title>
                <description><![CDATA[Based on https://twitter.com/C010011012/status/1290039817825210368 by @C010011012]]></description>
                <guid>https://oneshader.net/shader/783be82fc1</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/016ad917bd</link>
                <pubDate>Wed, 12 Oct 2022 10:46:58 +0000</pubDate>
                <title><![CDATA[Podcast AI background]]></title>
                <description><![CDATA[https://podcast.ai/ background]]></description>
                <guid>https://oneshader.net/shader/016ad917bd</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/bf508e8d80</link>
                <pubDate>Wed, 20 Jul 2022 14:16:23 +0000</pubDate>
                <title><![CDATA[ACES vs exp Tonemapping]]></title>
                <description><![CDATA[ACES (left) vs exp Tonemapping (right)]]></description>
                <guid>https://oneshader.net/shader/bf508e8d80</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/1219178945</link>
                <pubDate>Fri, 10 Dec 2021 16:20:28 +0000</pubDate>
                <title><![CDATA[square stargate]]></title>
                <description><![CDATA[square stargate]]></description>
                <guid>https://oneshader.net/shader/1219178945</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/ffb37ed776</link>
                <pubDate>Fri, 10 Dec 2021 16:11:46 +0000</pubDate>
                <title><![CDATA[planar light tunnel]]></title>
                <description><![CDATA[planar light tunnel]]></description>
                <guid>https://oneshader.net/shader/ffb37ed776</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/1bc7f1ffa2</link>
                <pubDate>Tue, 07 Dec 2021 12:50:19 +0000</pubDate>
                <title><![CDATA[Grid I]]></title>
                <description><![CDATA[First explorations of an animated grid subdivision.]]></description>
                <guid>https://oneshader.net/shader/1bc7f1ffa2</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/0011efc2da</link>
                <pubDate>Tue, 07 Dec 2021 12:27:59 +0000</pubDate>
                <title><![CDATA[Fractal Marble]]></title>
                <description><![CDATA[Fractal Marble]]></description>
                <guid>https://oneshader.net/shader/0011efc2da</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/ab59fb7967</link>
                <pubDate>Mon, 06 Dec 2021 20:31:56 +0000</pubDate>
                <title><![CDATA[Metaballs]]></title>
                <description><![CDATA[Classic metaballs demo effect.]]></description>
                <guid>https://oneshader.net/shader/ab59fb7967</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/57cf8aed75</link>
                <pubDate>Sun, 28 Nov 2021 13:37:05 +0000</pubDate>
                <title><![CDATA[Voxel tunnel]]></title>
                <description><![CDATA[Real-time path traced voxel tunnel.]]></description>
                <guid>https://oneshader.net/shader/57cf8aed75</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/e94495f6e9</link>
                <pubDate>Fri, 26 Nov 2021 20:48:24 +0000</pubDate>
                <title><![CDATA[Fractal cube]]></title>
                <description><![CDATA[Real-time path traced cubes.]]></description>
                <guid>https://oneshader.net/shader/e94495f6e9</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/7d773abf5a</link>
                <pubDate>Tue, 23 Nov 2021 15:20:37 +0000</pubDate>
                <title><![CDATA[Gradients]]></title>
                <description><![CDATA[graadients]]></description>
                <guid>https://oneshader.net/shader/7d773abf5a</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/9708b71579</link>
                <pubDate>Mon, 15 Nov 2021 12:45:04 +0000</pubDate>
                <title><![CDATA[Speed tracer]]></title>
                <description><![CDATA[Simple raytracer showing a lot of spheres. A grid is used as an acceleration structure.]]></description>
                <guid>https://oneshader.net/shader/9708b71579</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/4258e9f0a4</link>
                <pubDate>Mon, 15 Nov 2021 12:43:30 +0000</pubDate>
                <title><![CDATA[A lot of spheres]]></title>
                <description><![CDATA[Simple raytracer showing a lot of spheres and light sources. A grid is used as an acceleration structure.]]></description>
                <guid>https://oneshader.net/shader/4258e9f0a4</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/ab89ae6583</link>
                <pubDate>Tue, 14 Sep 2021 10:03:35 +0000</pubDate>
                <title><![CDATA[Circle Inversion]]></title>
                <description><![CDATA[Circle inversion of a grid with circles.]]></description>
                <guid>https://oneshader.net/shader/ab89ae6583</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/cc5eff3f1e</link>
                <pubDate>Fri, 23 Jul 2021 16:49:47 +0000</pubDate>
                <title><![CDATA[ToonBrot]]></title>
                <description><![CDATA[Forked from "Basic Mandelbrot" by llemarie. Edge detection test]]></description>
                <guid>https://oneshader.net/shader/cc5eff3f1e</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/1bc6885b3a</link>
                <pubDate>Tue, 13 Jul 2021 18:10:23 +0000</pubDate>
                <title><![CDATA[FlareBrot]]></title>
                <description><![CDATA[forked from https://oneshader.net/shader/4c1a038477

The iLoop uniform will loop from 0-1 every 4 seconds.]]></description>
                <guid>https://oneshader.net/shader/1bc6885b3a</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/d9dd678902</link>
                <pubDate>Tue, 13 Jul 2021 18:06:47 +0000</pubDate>
                <title><![CDATA[ShadyBrot]]></title>
                <description><![CDATA[it's coded unperformantly  D:]]></description>
                <guid>https://oneshader.net/shader/d9dd678902</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/7e82a81db9</link>
                <pubDate>Sun, 04 Jul 2021 21:29:33 +0000</pubDate>
                <title><![CDATA[Soundodger]]></title>
                <description><![CDATA[#studiobean #soundodger2]]></description>
                <guid>https://oneshader.net/shader/7e82a81db9</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/6a54c2c771</link>
                <pubDate>Fri, 07 May 2021 16:22:44 +0000</pubDate>
                <title><![CDATA[Infinite Mandelbrot Zoom]]></title>
                <description><![CDATA[? infinite ?]]></description>
                <guid>https://oneshader.net/shader/6a54c2c771</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/2dee31eee5</link>
                <pubDate>Thu, 06 May 2021 22:32:53 +0000</pubDate>
                <title><![CDATA[MandelShip]]></title>
                <description><![CDATA[through the endless night...]]></description>
                <guid>https://oneshader.net/shader/2dee31eee5</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/a713ee5f0c</link>
                <pubDate>Wed, 10 Mar 2021 20:26:45 +0000</pubDate>
                <title><![CDATA[March of the Gaskets]]></title>
                <description><![CDATA[Playing around with ray marching]]></description>
                <guid>https://oneshader.net/shader/a713ee5f0c</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/d57e1e747e</link>
                <pubDate>Mon, 01 Mar 2021 19:22:21 +0000</pubDate>
                <title><![CDATA[Mandelbrot and Julia set]]></title>
                <description><![CDATA[Simple version of the Mandelbrot and Julia set. The surrender function can contain any shader you like. It takes an x and y between 0 and 1. Next step perturbation theory]]></description>
                <guid>https://oneshader.net/shader/d57e1e747e</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/024442d092</link>
                <pubDate>Sun, 28 Feb 2021 11:38:31 +0000</pubDate>
                <title><![CDATA[Escher's prentententoonstelling]]></title>
                <description><![CDATA[I found this article: http://www.ams.org/notices/200304/fea-escher.pdf describing the transformation used by Escher in the droste-picture: de prentententoonstelling (the picture gallery). The source is a mess atm - I will clean up later.]]></description>
                <guid>https://oneshader.net/shader/024442d092</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/0a6d0bba60</link>
                <pubDate>Sat, 27 Feb 2021 23:28:25 +0000</pubDate>
                <title><![CDATA[Attempt at Escherian twist]]></title>
                <description><![CDATA[Have been trying to figure out how to rectify Escher's prententoonstelling for a while now.  With some nice happy accidents along the way]]></description>
                <guid>https://oneshader.net/shader/0a6d0bba60</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/b46e4cd625</link>
                <pubDate>Sun, 14 Feb 2021 16:07:44 +0000</pubDate>
                <title><![CDATA[Basic Mandelbrot]]></title>
                <description><![CDATA[Basic, unoptimized Mandelbrot.]]></description>
                <guid>https://oneshader.net/shader/b46e4cd625</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/dae3ccd58b</link>
                <pubDate>Wed, 03 Feb 2021 23:16:43 +0000</pubDate>
                <title><![CDATA[Remnant X]]></title>
                <description><![CDATA[Travelling through a vast drifting 'Mandelbox.']]></description>
                <guid>https://oneshader.net/shader/dae3ccd58b</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/ceff6c86b8</link>
                <pubDate>Mon, 11 Jan 2021 09:26:44 +0000</pubDate>
                <title><![CDATA[Phong  Lighting]]></title>
                <description><![CDATA[Phong: https://en.wikipedia.org/wiki/Phong_reflection_model and https://learnopengl.com/Lighting/Basic-Lighting

#phong #lighting]]></description>
                <guid>https://oneshader.net/shader/ceff6c86b8</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/db00506582</link>
                <pubDate>Sat, 12 Dec 2020 17:08:32 +0000</pubDate>
                <title><![CDATA[Blinn–Phong Lighting]]></title>
                <description><![CDATA[Blinn–Phong https://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_reflection_model and https://learnopengl.com/Advanced-Lighting/Advanced-Lighting

#blinn-phong #lighting]]></description>
                <guid>https://oneshader.net/shader/db00506582</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/6b8a7c6363</link>
                <pubDate>Fri, 11 Dec 2020 14:05:53 +0000</pubDate>
                <title><![CDATA[Psycial Based Lighting]]></title>
                <description><![CDATA[A shader that implements the analytical PBR lighting  as described in https://learnopengl.com/PBR/Lighting

#pbr #lighting]]></description>
                <guid>https://oneshader.net/shader/6b8a7c6363</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/a170d04c71</link>
                <pubDate>Tue, 08 Dec 2020 21:08:36 +0000</pubDate>
                <title><![CDATA[Cameras and Lenses]]></title>
                <description><![CDATA[Based on the shaders of the excellent article 'Cameras and Lenses' by @BCiechanowski: https://ciechanow.ski/cameras-and-lenses/]]></description>
                <guid>https://oneshader.net/shader/a170d04c71</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/4c1a038477</link>
                <pubDate>Sun, 29 Nov 2020 10:24:22 +0000</pubDate>
                <title><![CDATA[Flare [Loopable]]]></title>
                <description><![CDATA[Loopable variant of https://oneshader.net/shader/77061bc5ed by using the iLoop uniform vs iTime.

The iLoop uniform will loop from 0-1 every 4 seconds.]]></description>
                <guid>https://oneshader.net/shader/4c1a038477</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/77061bc5ed</link>
                <pubDate>Sat, 28 Nov 2020 13:39:52 +0000</pubDate>
                <title><![CDATA[Flare]]></title>
                <description><![CDATA[A simple shader that demonstrates how you can use adjustable uniforms in your shader.]]></description>
                <guid>https://oneshader.net/shader/77061bc5ed</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/58a83ea005</link>
                <pubDate>Mon, 23 Nov 2020 16:53:06 +0000</pubDate>
                <title><![CDATA[Psychedelic Sand Dunes]]></title>
                <description><![CDATA[Test with WebGL 1.0 shader.]]></description>
                <guid>https://oneshader.net/shader/58a83ea005</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/5938a22cfe</link>
                <pubDate>Mon, 23 Nov 2020 09:29:25 +0000</pubDate>
                <title><![CDATA[Yet another Cornell Box]]></title>
                <description><![CDATA[Use the slider to change the number of light bounces.]]></description>
                <guid>https://oneshader.net/shader/5938a22cfe</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/0bed1f3fee</link>
                <pubDate>Tue, 17 Nov 2020 15:53:47 +0000</pubDate>
                <title><![CDATA[A lot of Spheres]]></title>
                <description><![CDATA[Simple raytracer showing a lot of spheres and light sources. A grid is used as an acceleration structure.]]></description>
                <guid>https://oneshader.net/shader/0bed1f3fee</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/92a24c32c4</link>
                <pubDate>Mon, 16 Nov 2020 09:32:19 +0000</pubDate>
                <title><![CDATA[twisted sine noise]]></title>
                <description><![CDATA[cheap noise]]></description>
                <guid>https://oneshader.net/shader/92a24c32c4</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/95344b07e8</link>
                <pubDate>Sun, 15 Nov 2020 17:22:42 +0000</pubDate>
                <title><![CDATA[Wolfenstein]]></title>
                <description><![CDATA[Experiment to generate some well-known textures (from the first-person shooter video game developed by id Software) in a textureless shader.]]></description>
                <guid>https://oneshader.net/shader/95344b07e8</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/941d342313</link>
                <pubDate>Mon, 09 Nov 2020 12:05:27 +0000</pubDate>
                <title><![CDATA[Woman]]></title>
                <description><![CDATA[I wanted to create an organic-looking SDF scene in a single, fully procedural, fragment shader. The scene is modelled for this specific camera viewpoint and lighting setup.

Please change AA (line 24) to 1 if this shader is running slow.]]></description>
                <guid>https://oneshader.net/shader/941d342313</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/f436cdf20d</link>
                <pubDate>Mon, 09 Nov 2020 09:50:48 +0000</pubDate>
                <title><![CDATA[Facebook Connect]]></title>
                <description><![CDATA[Facebook Connect background https://www.facebookconnect.com/]]></description>
                <guid>https://oneshader.net/shader/f436cdf20d</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/5f8b02f844</link>
                <pubDate>Thu, 05 Nov 2020 22:50:46 +0000</pubDate>
                <title><![CDATA[Tokyo]]></title>
                <description><![CDATA[Tokyo by night in the rain. The car model is made by Eiffie (Shiny Toy': https://www.shadertoy.com/view/ldsGWB). I have never been in Tokyo btw.]]></description>
                <guid>https://oneshader.net/shader/5f8b02f844</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/e0379ad901</link>
                <pubDate>Thu, 05 Nov 2020 17:24:01 +0000</pubDate>
                <title><![CDATA[Matrix Rain]]></title>
                <description><![CDATA[Based on matrix - 255 char by FabriceNeyret2: https://www.shadertoy.com/view/4tlXR4 compacting to 2-tweets patriciogv's Matrix shader https://www.shadertoy.com/view/MlfXzN ( 819 -> 255 chars ) But first go see patriciogv's comments and readable sources :-D]]></description>
                <guid>https://oneshader.net/shader/e0379ad901</guid>
            </item>
		            <item>
                <link>https://oneshader.net/shader/250d06a4ab</link>
                <pubDate>Thu, 05 Nov 2020 17:19:14 +0000</pubDate>
                <title><![CDATA[Robotic Arm hunting Lights]]></title>
                <description><![CDATA[This shader is a proof of concept to find out if I could create a “typical” Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques.]]></description>
                <guid>https://oneshader.net/shader/250d06a4ab</guid>
            </item>
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