Simple raytracer showing a lot of spheres and light sources. A grid is used as an acceleration structure.
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12#version 300 esprecision highp float;ההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Note: the iLoop uniform will increase from 0 to 1 in the exported time frame.
Warning: depending on the total number of frames, the export can take several minutes!
This shader is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International.
Note: the iLoop uniform will increase from 0 to 1 in the exported time frame.
Warning: depending on the total number of frames, the export can take several minutes!
This shader is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International.
This shader is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International.