0.00
60.0 fps

twigl Matrix Rain

Based on patriciogv's Matrix shader shadertoy.com/view/mlfxzn

Log in to post a comment.

vec2 i=FC.xy,j=fract(i*=.1),p=vec2(9,int(t*(9.+8.*sin(i-=j).x)))+i;
o.g=fsnoise(p);p*=j;o*=fsnoise(p)>.5&&j.x<.6&&j.y<.8?1.:0.;