0.00
60.0 fps
twigl Matrix Rain
Based on patriciogv's Matrix shader shadertoy.com/view/mlfxzn
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vec2 i=FC.xy,j=fract(i*=.1),p=vec2(9,int(t*(9.+8.*sin(i-=j).x)))+i; o.g=fsnoise(p);p*=j;o*=fsnoise(p)>.5&&j.x<.6&&j.y<.8?1.:0.;